![]() ![]() HIcon = ExtractIcon(m_hInstance, szExePath, 0) ![]() If the icon is NULL, then use the first one found in the exe GetModuleFileName(NULL, szExePath, MAX_PATH) M_hInstance = (HINSTANCE)GetModuleHandle(NULL) The window class contains essential properties of the window, including the icon it uses, the static message processing function (more on this later), and a unique name for the window class. First, create a window class by populating an instance of WNDCLASS, then register it using RegisterClass. The first thing we need to do is create a window. Create a render target for drawing and populate it with pixels.Create the swap chain to display your rendered image in the CoreWindow.Get an interface for the Direct3D device and context.The overall process for drawing to the screen is as follows: You also need to connect the two to ensure that the operating system will refresh the window with the contents of the back buffer when you request it to do so. To do this, you need access to write to the swap chain, and a handle to the window that will display the current back buffer for the swap chain. DXGI lets you acquire that location and the means to use that buffer (called a swap chain because it is a chain of swappable buffers, allowing for multiple buffering strategies). Typically this is called the "back buffer"-a location in GPU memory where you can draw the pixels and then have it "flipped" or "swapped" and sent to the screen on a refresh signal. The most important piece of info you need about the GPU is the place to draw pixels so it can send those pixels to the screen. Think of DXGI this way: to directly access the GPU and manage its resources, you must have a way to describe it to your app. Without it, you'd have no way to draw your game's graphics to a window. DXGI is a set of APIs used to configure and manage low-level graphics and graphics adapter resources. In that case, a clean re-install of the drivers may help.Understand the role of the Microsoft DirectX Graphics Infrastructure (DXGI) in your Windows Store DirectX game. If this is less than 11, still check the video card specs, since there are driver issues and some programs that can result in the DDI Version being lower than what it should be. For Win 10 there will be an entry there called 'Feature levels'. One way to check which card you have is to click Start (or WinKey-R), type in dxdiag and hit Enter, then in the window that opens, switch to the Display tab.Īlso in that tab, in Win 7 or 8 check the 'DDI Version' in the Drivers section on the right it should be 11 or higher that is what the video drivers are reporting for hardware DirectX support. Make sure your graphics card has hardware support for DirectX 11. If you are playing on a laptop with dual graphics, make sure the game is loading on the discrete graphics (nvidia or AMD) rather than integrated (Intel, though HD 4000 and later should have DiretcX 11 support). Machine Id: : Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend I'm not really tech savvy, so any help is greatly appreciated. ![]() I also tried to search for updates via 'control panel - device management' but it didn't show any available updates. I have attached a copy of relevant parts of the dxdiag report that was created.ĭo you guys have any idea on how to fix this? Am I overlooking something and is my laptop in fact not able to run it? I know that there's always the option to run the regular version, but if possible I would like to troubleshoot so I can enjoy the enhanced edition. I recently received a copy of Divinity Original Sin enhanced edition as a gift and when I launched it for the first time I got the error "Failed to create rendering device".Īs far as I know, my device and drivers are all good enough to run the game. ![]()
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